ವಿಶ್ವಾದ್ಯಂತ ಮಿಶ್ರ ರಿಯಾಲಿಟಿ ಹೆಡ್‌ಸೆಟ್‌ಗಳ ಮಾರುಕಟ್ಟೆಯ ಭವಿಷ್ಯ - ಬೆಳವಣಿಗೆ, ಇತ್ತೀಚಿನ ಮಾದರಿಗಳು ಮತ್ತು ಮುನ್ಸೂಚನೆ 2026

ವೈರ್ ಇಂಡಿಯಾ
ವೈರ್‌ರೀಸ್
ಇವರಿಂದ ಬರೆಯಲ್ಪಟ್ಟಿದೆ ಇಟಿಎನ್ ವ್ಯವಸ್ಥಾಪಕ ಸಂಪಾದಕ

Selbyville, Delaware, United States, November 4 2020 (Wiredrelease) Global Market Insights, Inc –:Mixed Reality Headsets Market is estimated to surpass USD 35 billion by 2024. Rapid adoption of these devices in aerospace & defense is expected to drive the industry. Several airlines such as Air France and Japan Airlines are using these systems for the customers and cabin crew. For instance, Air New Zealand, in partnership with Dimension Data, an IT services provider, is testing the use of Microsoft HoloLens for its cabin crew. Companies such as Bell Helicopters, Airbus, and Boeing are using them to include advanced platforms such as autonomous systems.

The use of VR devices is predicted to grow significantly over the forecast timespan, owing to increasing adoption in gaming and entertainment industry. Growing popularity of untethered VR devices, owing to high degree of portability, convenience and ease of use are expected to impact the mixed reality headsets market positively. Moreover, companies in the industry are increasingly investing in the development of these products. For instance, after the launch of Pico Goblin, Google announced the launch of its untethered, stand-alone, and fully-tracked VR headsets.

ಈ ಸಂಶೋಧನಾ ವರದಿಯ ಮಾದರಿ ನಕಲನ್ನು ಪಡೆಯಿರಿ @ https://www.decresearch.com/request-sample/detail/2218

Shifting trend from learning a subject to feeling the content is aiding the adoption of mixed reality headsets market in education sector. Schools are investing resources in researching and experimenting with these technologies. Institutions are increasingly taking efforts to implement the AR/VR technologies in classrooms to enable students to explore and experiment the learnings. Companies are investing in providing solutions to schools and offer training to teachers in a way to enhance literacy. For instance, Google has launched Google Expeditions that enables students to undertake immersive virtual journeys to surface of Mars and coral reefs. Such initiatives will propel the penetration of headsets in education sector contributing to the increase in mixed reality headsets market.

Japan mixed reality headsets market is expected to observe considerable growth, owing to high adoption of AR/VR technologies in entertainment and media industry in the country. With the growing popularity of Nintendo and Sony, the adoption of VR devices is increasing. To engage children with the technology, AR Museum, an AR art exhibition was launched in Tokyo. In addition to gaming and entertainment, the use of these devices in retail sector is expected to aid the Japan mixed reality headsets market growth. For instance, the devices are used in the Shinkuju’s high-end departmental stores to enhance the shopping experiences of users.

ಗ್ರಾಹಕೀಕರಣಕ್ಕಾಗಿ ವಿನಂತಿ @ https://www.decresearch.com/roc/2218

The mixed reality headsets market is fragmented in nature and is characterized by high competition among the players. Some of the vendors in the industry include Microsoft Corporation, GlassUp S.r.l, Samsung Electronics, Optinvent, Zeiss, Vuzix Corporation, Zebronics, and DAQRI. The technology giants are partnering with startups to enter the industry and gain substantial share. For instance, in November 2017, Apple, Inc. announced a USD 30 Million deal to acquire Vrvava, an AR-headset startup. With this, the tech-giant has paved its way into the AR/VR device industry and is expected to start shipping the devices by 2020.

ಪರಿವಿಡಿ

Chapter 3.   Mixed Reality Headsets Industry Insights

3.1. ಉದ್ಯಮ ವಿಭಾಗ

3.2. ಉದ್ಯಮದ ಭೂದೃಶ್ಯ, 2015 - 2024

3.2.1. AR/VR industry landscape

3.3. ಉದ್ಯಮ ಪರಿಸರ ವ್ಯವಸ್ಥೆಯ ವಿಶ್ಲೇಷಣೆ

3.3.1. Component providers

3.3.2. Software/technology providers

3.3.3. Application providers

3.3.4. ವಿಷಯ ಪೂರೈಕೆದಾರರು

3.3.5. ತಯಾರಕರು

3.3.6. Distribution analysis

3.3.7. ಅಂತಿಮ ಬಳಕೆಯ ಭೂದೃಶ್ಯ

3.3.8. ಮಾರಾಟಗಾರರ ಮ್ಯಾಟ್ರಿಕ್ಸ್

3.4.  Technology roadmap

3.4.1. Smart glasses for blind people

3.4.2. ದೃಗ್ವಿಜ್ಞಾನ

3.4.3. 3D capabilities

3.4.4. Authoring

3.4.5. ಪರಸ್ಪರ ಕ್ರಿಯೆ

3.4.6. Retina display

3.4.7. AR earbuds

3.4.8. AR helmets

3.4.9. Self-tracking VR headsets

3.5. ನಿಯಂತ್ರಕ ಭೂದೃಶ್ಯ

3.5.1. ಯುಎಸ್

3.5.2. ಇಯು

3.5.3 ಚೀನಾ

3.6. ಉದ್ಯಮದ ಪ್ರಭಾವದ ಶಕ್ತಿಗಳು

3.6.1. ಬೆಳವಣಿಗೆಯ ಚಾಲಕರು

3.6.1.1.    Growth in gaming industry

3.6.1.2.    Rising investments in healthcare sector

3.6.1.3.    Growing use of mixed reality headsets in employee & staff training and customer service platforms

3.6.1.4.    Increasing usage in entertainment industry

3.6.1.5.    Increasing adoption by the military & defense sector in the U.S.

3.6.1.6.    High growth of travel & tourism industry in Europe

3.6.1.7.    Large scale adoption by the automotive sector in Europe and Asia Pacific

3.6.1.8.    Growing retail sector and adoption of MR headsets in Asia Pacific and Latin America

3.6.1.9.    Growing adoption in hospitality sector in the Middle East

3.6.2. ಉದ್ಯಮದ ಮೋಸಗಳು ಮತ್ತು ಸವಾಲುಗಳು

3.6.2.1.    Lack of availability of high quality content

3.6.2.2.    Financial constraints and complexity

3.6.2.3.    Privacy concerns

3.6.2.4.    High risks in app ecosystem

3.7.  Price trend analysis, 2015 – 2024

3.7.1. ವಿ.ಆರ್

3.7.1.1.    Tethered

3.7.1.2.    Untethered

3.7.2. AR

3.7.2.1.    HMD

3.7.2.2.    Smart glasses

3.8. ಬೆಳವಣಿಗೆಯ ಸಂಭಾವ್ಯ ವಿಶ್ಲೇಷಣೆ

3.8.1. AR

3.8.1.1. ಮನರಂಜನೆ

3.8.1.2. ಆರೋಗ್ಯ ರಕ್ಷಣೆ

3.8.1.3.    Aerospace & defense

3.8.1.4. ಆಟೋಮೋಟಿವ್

3.8.1.5 ಚಿಲ್ಲರೆ

3.8.1.6 ಕೈಗಾರಿಕಾ

3.8.2. ವಿ.ಆರ್

3.8.2.1. ಮನರಂಜನೆ

3.8.2.2. ಆರೋಗ್ಯ ರಕ್ಷಣೆ

3.8.2.3.    Aerospace & defense

3.8.2.4. ಆಟೋಮೋಟಿವ್

3.8.2.5 ಚಿಲ್ಲರೆ

3.9. ಪೋರ್ಟರ್ ವಿಶ್ಲೇಷಣೆ

3.9.1. ಸರಬರಾಜುದಾರ ಶಕ್ತಿ

3.9.2. ಖರೀದಿದಾರರ ಶಕ್ತಿ

3.9.3. ಹೊಸದಾಗಿ ಪ್ರವೇಶಿಸುವವರ ಬೆದರಿಕೆ

3.9.4. ಬದಲಿಗಳ ಬೆದರಿಕೆ

3.9.5. ಆಂತರಿಕ ಪೈಪೋಟಿ

3.10. ಸ್ಪರ್ಧಾತ್ಮಕ ಭೂದೃಶ್ಯ, 2016

3.10.1.  AR

3.10.2.  VR

3.10.3. ಸ್ಟ್ರಾಟಜಿ ಡ್ಯಾಶ್‌ಬೋರ್ಡ್

3.11. ಪೆಸ್ಟೆಲ್ ವಿಶ್ಲೇಷಣೆ

ಈ ಸಂಶೋಧನಾ ವರದಿಯ ಸಂಪೂರ್ಣ ಪರಿವಿಡಿ (ToC) ಬ್ರೌಸ್ ಮಾಡಿ @ https://www.decresearch.com/toc/detail/mixed-reality-headsets-market

ಈ ವಿಷಯವನ್ನು ಗ್ಲೋಬಲ್ ಮಾರ್ಕೆಟ್ ಒಳನೋಟಗಳು, ಇಂಕ್ ಕಂಪನಿಯು ಪ್ರಕಟಿಸಿದೆ. ಈ ವಿಷಯದ ರಚನೆಯಲ್ಲಿ ವೈರ್‌ಡ್ರೀಲೀಸ್ ಸುದ್ದಿ ಇಲಾಖೆ ಭಾಗಿಯಾಗಿಲ್ಲ. ಪತ್ರಿಕಾ ಪ್ರಕಟಣೆ ಸೇವಾ ವಿಚಾರಣೆಗಾಗಿ, ದಯವಿಟ್ಟು ನಮ್ಮನ್ನು ಸಂಪರ್ಕಿಸಿ [ಇಮೇಲ್ ರಕ್ಷಿಸಲಾಗಿದೆ].

ಈ ಲೇಖನದಿಂದ ಏನು ತೆಗೆದುಕೊಳ್ಳಬೇಕು:

  • In addition to gaming and entertainment, the use of these devices in retail sector is expected to aid the Japan mixed reality headsets market growth.
  • Japan mixed reality headsets market is expected to observe considerable growth, owing to high adoption of AR/VR technologies in entertainment and media industry in the country.
  • Companies are investing in providing solutions to schools and offer training to teachers in a way to enhance literacy.

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